Click on the name of a command to visit its command page, on which you can find more help including examples. Cette page liste les codes que vous pouvez saisir dans la Console. Upload; Login / Register. you gain only +35 org for infantry with mobile warfare! Viverax. Hoi4 Guides And Tips. Make sure you're going MW left-right, the right-left branches are not good. Home. AirLand Battle was the overall conceptual framework that formed the basis of the US Army's European warfighting doctrine from 1982 into the late 1990s. The area around the railroad center has still not been secured and is still under constant attack by the Russians who continue to push the lines, nibbling away … 34 videos Play all HoI4 - Endsieg 1943 - Italy theDa9L The Battle of Midway 1942: Told from the Japanese Perspective (1/2) - Duration: 41:46. Mobile warfare is very limited in these situations, and just putting artillery on your infantry, (as Superior Firepower likes to do), can really make your supply-lines suffer. org +20 org to all infantry +org for support companies, which is the main drain of org for the bulk of your army and this pushes it to a point where you … The console can be opened by pressing the ` key … Home (current) Explore Explore All. Combat tactics provide damage, defense, movement speed, and combat width modifiers in land battles.. Jun 15, 2018 @ 12:17pm The 7/2 Infantry division is still probablly the best general infantry design, it's just balanced a bit better now and not the OP fighter it once was. They are 300% faster than leg infantry. What are the best infantry compositions in HOI4 now? B: 6 tank organisation, +20% tank breakthrough, 0.2 tank recovery rate, 5 mot/mech organisation, and the breakthrough tactic. General tank template advice: convert motorized to mechanized or amtraks ASAP, they're much better. The side having Initiative gets an increased chance to counter their enemy's tactic. I am seeing more people use heavy tanks instead of tank destroyers as well. AirLand Battle emphasized close coordination between land forces acting as an aggressively maneuvering defense, and air forces attacking rear-echelon forces feeding those front line enemy forces. On the other hand look at what superior firepower gives you. Motorized require 200 more manpower per battalion, but have less training time (90 vs 120), supply use (0.11 vs 0.12), and almost double the speed of cavalry (12kmph vs 6.4 kmph). There are … It does nto have such request for supply too which is imho the main factor that affect wars in alrge scale. Your infantry is just pure infantry. I was thinking about taking Mobile, or superior, i want to build tanks, but first gota fix my infantry divisions. Its a map It costs money Its complex It has less formables RON. You only attack with tanks - early war my tanks are just medium tanks and motorized - this will be enough against AI Poland and France. In NATO and most other western countries, motorized infantry is infantry that is transported by trucks or other motor vehicles. Hoi4 Guides And Tips. Even just a pure mobile infantry. I know arty got enrfed, so what? HoI4 doesn’t feel like a building game as much as a game where you tweak units, battle plans and production in order to gain much power as quickly as possible. This answer depends on alot of things. Its a globe Its free Its easy to learn Its got lots more formables HOI4. Most infantry provides 1 to 1.5, while tanks provide 2.5 and artillery/Anti-Tanks provide 0. This is one of the path choices where I'm unsure which is better. If you're willing to go with the Mobile Warfare doctrine, Mot/Mech technically have the best organization in the game, as well as Mot moving at a shocking 14.4 kp/h before high command bonuses. But of course, now it's even better to put that arty production into planes /tanks #9. Then i Will blitzkrieg greece and yugoslavia, and hopefully be able to do it before guarantees come in.. Do you think I will ahve time to attack anyone else too? If you're not, you'll definitely have issues with org. Moin Leute,heute gibt es einen neuen Spielbericht Battlegroup Blitzkrieg. Tactics get re-selected every 12 hours from a weighted list of all available tactics. In HoI4 you’re not building an Empire, you’re winning a war. Catégorie:1.0. Die Deutschen Invasoren sind tief in Frankreich eingefallen. In my honest opinion, Mobile Warfare and Superior Firepower are two of the best land doctrines in the game. Honestly, sticking with Grand Battle Plan is the safe choice. This makes them suitable for blitzkrieg-style armored penetrations that can capture a specific goal or work with another spearhead pincer to encircle enemy cities or armies in pockets, sealed in a ring of steel by the mobile and regular infantry divisions following behind. Regiments are the "columns" in the template designer. Montemayor Recommended for you Infantry are now starting to have no line artillery and being pretty basic which is the opposite of space marines. FDX. E.G., 3/3/4 Tank/Tank/Infantry (Motorised or Mechanised). In comparison, Mechanized infantry feels the real infantry, that one can use for this role, because it's a good "basic soft unit". Artillery has to be limited to support companies, and/or provided by motorized/tank variants. This document was uploaded by user and they confirmed that they have the permission to share it. Infantry is the most common type of unit in the game as well as one of the main fields of technology. Not to mention that their starting doctrine, Grand Battle Plan, provides -10% supply usage, which comes in very handy. And, as there are 5 regiments/columns but only 3 groups, it is never an issue. maybe they're saying to us "Hey, if you want Blitzkrieg use mechanized infantry, not normal infantry, you aren't USSR" #7. I will delay the war in ethiopia, to save world tension and get exp. Battalions from different groups must be in different regiments (columns). Uploaded by: Bojan Sovtic; 0; 0; November 2019; PDF; Bookmark; Embed; Share; Print; Download. JohnTheGreat . All battalions belong to a specific classification or group, such as "Infantry Battalion", "Mobile Battalion" and "Armored Battalion". As noted before 4x for every point over. Supply consumption is one potential downside, otherwise Mot does fight like infantry, and Mech like significantly better infantry. They die easily, they do not pack heavy firepower, they are not that mobile, they don't have anything interesting in terms of tactical assets, and we are trying our best to avoid unnecessary upkeep. blitzkrieg 2; each mission is specifically scripted (in BK1, missions are randomly generated and quite repetitive, except maybe the final battle of each scenario), you also get better graphics and camera control, plus you decide which units will gain veterancy by giving them commanders, you also have more defensive or offensive options for your units as they level up. Defense of multiple divisions is not combined. C'est une fenêtre de débogage spéciale accessible dans les modes de jeu autre que Ironman en appuyant sur ^ ou ° (la touche dépend de la configuration du clavier). 7/2 is if you want to refight WW1 and take 1M casualties and massive equipment losses. Also, this is the only way to conquer enemy territory, so you do not have much choice here. If a tactic gets countered, all its effects are disabled. What is a good HOI4 Germany template (if you're doing infantry, only no tanks but you can have things like anti-tank and arty, and allow air power and navy)? There is no other effect of regiments. ... IDOCPUB. The artillery shells the everliving hell out of the enemy, so they lose organization really fast. 1 Unit 2 Technology 2.1 Tree 2.2 Field 2.2.1 Technologies 2.2.2 Specialties 2.2.3 Strategy 3 See also see main article: Infantry Division Infantry is easily the most common military unit in Hearts of Iron. With regards to trying to fight armour, a single AT battalion/support AT per division is enough at a minimum: "A division's piercing is equal to 40% of the highest piercing in the division plus 60% of the weighted-average piercing of all battalions in the division" - HoI4 … Are you playing multiplayer? One odd thing to note is they have 10% hardness, while providing no armor.
Too much all over the place.I really hope this isn't a no-brainer where everyone simply lumps for the Blitzkrieg path, because LOL, Blitzkrieg. Hover over a command in the table to view detailed argument-related help. Sum of: #8. Hoi4 Guides And Tips [2nv8jykmdolk]. Mobile Infantry vs Blitzkrieg MI: 10% faster mot/mech, 0.2 mot/mech recovery rate, 10 infantry organisation, 25 mot/mech organisation, 3 tank organization. Hello! Company of Heroes 1vs1 - ILikeTrainz (Infantry) vs IIEXITIIIBartonPL (Blitzkrieg) Type the name of a command into the search bar to instantly search our database of 172 HOI4 commands for the most recent version of the game on Steam (PC). 349. Suppression . Which one should you use depends on what kind of divisions you mainly want to use for attacking. Jul 13, 2018 @ 9:19am 20 width infantry. A Bat From Wuhan. < > Showing 1-12 of 12 comments . 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. I was thinking about taking Mobile, or superior, i want to build tanks, but first gota fix my infantry divisions. When you say mobile warfare, you mean you're going Mobile Infantry - Modern Blitzkrieg, correct? Leg infantry backed by artilelry is way better at defense and in hard terrain like hills, forests, mountains, I believe urban areas too. Mechanized infantry (or mechanised infantry) are infantry units equipped with armored personnel carriers (APCs) or infantry fighting vehicles (IFVs) for transport and combat (see also mechanized force). Appuyez sur les flèches haut et bas pour parcourir les commandes exécutées précédemment. Countries, motorized infantry is the only way to conquer enemy territory, so they lose really. Refight WW1 and take 1M casualties and massive equipment losses even better to put that arty production into planes #... Click on the name of a command hoi4 mobile infantry vs blitzkrieg the table to view detailed argument-related help hours from weighted. 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